SessionWare
Android XR
Android XR represents the future of immersive experiences on mobile devices, enabling developers to seamlessly integrate augmented reality (AR) and virtual reality (VR) into their apps. In this session, we will delve into the core components of this new technology and learn how to unlock its full potential for creating engaging, spatialized user experiences.
The Jetpack XR SDK consists of the following libraries. Together, they provide a comprehensive toolkit for building rich and diverse spatialized experiences and are designed to work seamlessly with each other. We will explore:
Jetpack Compose for XR: A declarative approach to building spatial UI layouts, harnessing the power of Android XR’s spatial capabilities.
Material Design for XR: Adapts Material components and layouts to create intuitive, consistent interfaces that feel natural within immersive environments.
Jetpack SceneCore: Enables the construction and real-time manipulation of complex 3D scenes, empowering developers to craft interactive XR experiences.
ARCore for Jetpack XR: Integrates real-world perception capabilities, allowing digital content to merge seamlessly with physical surroundings.
By examining each library’s features and practical use cases, you will learn best practices for designing intuitive XR interfaces, optimizing performance for 3D scenes, and blending virtual content with the real world. Finally, we will compare and contrast Android XR, visionOS, and Meta Quest, providing insight into the evolving competitive landscape of extended reality platforms.
Whether you’re new to AR/VR or an experienced developer, this session will equip you with the knowledge and strategies to build captivating Android XR applications and stay ahead in the ever-expanding world of immersive computing.